Put your web game on a desktop launcher.
Made with Three.js and an agent? Upload the build. We host it.
Download the alphamacOS 12 or later, Apple silicon. Developers only for now.

This is what players see.
One day it will be ranked by who actually played. That waits on there being players.
Two steps
- Add art
- A cover and three screenshots.
- Upload
- npx sideloadplay publish
Test in the real launcher
Same container players get. Live controller state.
Gamepad support is the one thing you add. npx skills add DRNKNDev/SideloadPlay gives your agent two skills. One writes the listing. The other adds controller support to the game.
$ npx sideloadplay dev run it in the launcher
$ npx sideloadplay validate check before publishing
$ npx sideloadplay publish upload
Four assets
One cover does most of the work.1920x1080
Cards, the browse grid, and the header of a game page.
1920x1080, image or video
The background of Today. Falls back to the cover when it is missing.
PNG within 1200x400
Drawn over the Today hero in place of the title.
1920x1080, three to eight
The gallery on a game page.
How to get in
Playing needs nothing. Download the alpha and open a game.
Publishing needs an invite token, and there is no sign-up yet. Ask @DRNKNDev or write to master@drnkn.dev.
